⚔️ Combat System Tech Demo

"Help me refine the battlefield!"

This is a technical sandbox designed to test and polish the core combat mechanics for my upcoming project. My goal is to create a responsive, satisfying, and fluid combat experience, and I need your hands-on feedback to get there!

🕹️ What’s in the Test?

  • Fluid Combo System: Chain your attacks and see how they flow.

📝 Your Feedback Matters!

I'm looking for honest thoughts on:

  • Game Feel: Does the combat feel "heavy" enough? Is it too fast or too slow?
  • Responsiveness: Did the character do exactly what you intended?
  • Technical Issues: Any weird animations or bugs you encountered?
  • Suggestions: What mechanics or moves would make this even better?


Development log

Leave a comment

Log in with itch.io to leave a comment.