
Project:Rekuga
⚔️ Combat System Tech Demo
"Help me refine the battlefield!"
This is a technical sandbox designed to test and polish the core combat mechanics for my upcoming project. My goal is to create a responsive, satisfying, and fluid combat experience, and I need your hands-on feedback to get there!
🕹️ What’s in the Test?
- Fluid Combo System: Chain your attacks and see how they flow.
📝 Your Feedback Matters!
I'm looking for honest thoughts on:
- Game Feel: Does the combat feel "heavy" enough? Is it too fast or too slow?
- Responsiveness: Did the character do exactly what you intended?
- Technical Issues: Any weird animations or bugs you encountered?
- Suggestions: What mechanics or moves would make this even better?
| Updated | 6 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | prime333152 |
| Genre | Action |
| Made with | Unity |
| Tags | 2D, Indie, No AI, Pixel Art, Singleplayer |
| Content | No generative AI was used |
Development log
- Pre Pogo system7 days ago
- Rework Map34 days ago
- Add fist mob Queen Bee!36 days ago

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